Name:
Scrabble Complete
Source:
www.kidsclick.com
Link:
http://www.kidsclick.com/descrip/scrabble.htm
Description:
The world's
best-loved word game is now on CD-ROM for Scrabble fun alone or with
friends. Choose
to play against computer players or with up to three friends. You
opponents can
be on your computer or over the internet or LAN. Computer opponents
have 6
different skills levels from novice to expert. This is formidable
artificial
intelligence developed for Scrabble.
Publisher:
Atari, Inc.
Date
Published: 2002
Cost:
$15.00
Age/Group:
Can be used by
3rd through 12th graders
in Language Arts and English
along with classrooms with terminology such as science and social
studies.
Effectiveness/Ratings:
From
Chris at amazon.com:
http://www.amazon.com/review/product/B00006910J/ref=dp_db_cm_cr_acr_txt?%5Fencoding=UTF8&showViewpoints=1
“I wasn't sure what
an
electronic version of Scrabble could offer me that I couldn't get
sitting
around a table with friends. I was pleasantly surprised to discover
that not
only is the Scrabble game itself very fun and well presented, but the
game
"extras" are comprehensive instructional tools! The many "mini
games" offer opportunities to expand your word knowledge, practice
making
good plays on the board, improve your anagramming skills, and much
more. Each
mini-game breaks down a facet of Scrabble into an enjoyable practice
session.
There's even a very impressive "professor" tool that provides a
move-by-move analysis of your past games. It can analyze your moves
over
successive games and offer specific suggestions for improvement, then
guide you
through a series of mini-games structured around your growth areas.
These
features offer more than just playing the game and enjoying it, and if
you
would like to improve your Scrabble game, or just increase your word
knowledge,
this is an incredible program!”
Methods and Strategies for Classroom
Incorporation:
1.
1. This program can be
used for fun review and tests of vocabulary strength.
2.
2.
I would consider
allowing this program to be used in groups and team on one station
during
activity period times that allow students to interact and use the
computers.
3.
3. While it is difficult
to assess the use of this program, it should be monitored that students
are
remaining on track. It might be possible to offer extra credit to the
team that
wins that game since the program will keep track of scores.
4.